Call of Duty: Infinite Warfare
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Call of Duty: Infinite Warfare | |
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Revised cover art used for all territories
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Developer(s) | Infinity Ward |
Publisher(s) | Activision |
Director(s) | Jacob Minkoff Jordan Hirsh Brian Bright |
Designer(s) | Joe Cecot |
Writer(s) | Taylor Kurosaki Brian Bloom |
Composer(s) | Sarah Schachner[1] |
Series | Call of Duty |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release date(s) | November 4, 2016 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Development of Infinite Warfare began during 2014. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game's campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over. The player takes control of Captain Nick Reyes of the Special Combat Air Recon (SCAR). They will have their own transforming fighter, named "Jackal", that they can customize as well as a central hub world named Retribution.
Special editions of Infinite Warfare come with a remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered, developed by Raven Software. Infinite Warfare's announcement trailer was met with a mixed reception from game critics and journalists and a negative reception from the Call of Duty community, resulting in the trailer becoming the second-most disliked video on all of YouTube.
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