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Wednesday, 22 March 2017

Red Dead Redemption 2




From Wikipedia, the free encyclopedia
Red Dead Redemption 2
Red Dead Redemption 2.png
Promotional cover art
Developer(s) Rockstar Studios
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Series Red Dead
Platform(s)
  • PlayStation 4
  • Xbox One
Release
  • WW: Q3/Q4 2017
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Red Dead Redemption 2 is an upcoming open world western action-adventure video game developed by Rockstar Studios and published by Rockstar Games for the PlayStation 4 and Xbox One in Q3/Q4 2017. The sequel to 2010's Red Dead Redemption, it will be the third entry in the Red Dead series.

Contents

  • 1 Gameplay
  • 2 Development
  • 3 Accolades
  • 4 References
  • 5 External links

Gameplay

Red Dead Redemption 2 is an open world action-adventure game played from a third-person perspective,[1] featuring single-player and online multiplayer components.[2]

Development

Red Dead Redemption 2 is developed by Rockstar Studios.[3]
Rockstar Games announced the game on October 18, 2016, with the first trailer being released on October 20.[4][5] In the two days prior, the company had used various social media platforms as well as their own website to release two teaser images in the color and theme of Red Dead Redemption.[6][7][8][9] The teaser images led to considerable attention and raised the stock price of its distributor Take-Two Interactive nearly six percent.[10][11] On the day of its announcement for the PlayStation 4 and Xbox One, some fans started petitioning Rockstar for the game to be made available on Microsoft Windows as well.[12] Per an exclusivity agreement with Sony Interactive Entertainment, certain online game content will be timed exclusives for the PlayStation 4.[13]
Macquarie Securities analyst Ben Schachter projects the game will sell 12 million copies during Take-Two Interactive's second fiscal quarter in 2017.[14]
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Tuesday, 3 January 2017

Sound BlasterX H7





Professional USB 7.1 Gaming Headset

CLEARER, LOUDER, HARDER, BETTER! Built with the powerful and versatile BlasterX Acoustic Engine Pro, the Sound BlasterX H7 combines large, responsive 50mm FullSpectrum™ audio drivers to offer customizable, best-in-class surround sound audio for absolute gaming immersion. 


7.1 SURROUND SOUND GAMING HEADSET FOR THE DISCERNING GAMER

Made for the discerning gamer, Sound BlasterX H7 combines comfort and durability with the best audio performance available, with a built-in 24 / 96kHz USB DAC for high definition digital audio immersive gaming.
Tapping into our rich history of creating bleeding-edge audio algorithms, our engineers have crafted an audio engine optimized for gaming. The Sound BlasterX Acoustic Engine Pro is a suite of fully customizable audio processing technologies developed and tuned specially for the Sound BlasterX H7 to deliver new levels of audio immersion and precision for the ultimate competitive advantage.
X-Plus offers several specially-tuned audio profiles for popular competitive games such as Counter-Strike: Global Offensive. Simply select the game you are playing and X-Plus will take care of the audio configuration.
Sound BlasterX Acoustic Engine Pro includes Scout Mode™, designed to help you hear beyond what you see. Gain a distinct tactical advantage in combat!

Dual Sound Signature

The Sound BlasterX H7 is engineered with two custom audio settings that give you control of the realism of your entertainment. Whichever and whatever your entertainment is, you can choose between the Analog mode and digital USB mode for a tailored and immersive experience.
The Analog mode is designed to replicate the original signature of your audio.
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Wednesday, 14 December 2016

Red Dead Redemption 2 release date UK, trailer and map: PC version 'coming soon' says GameStop

Red Dead Redemption is a hugely popular game boasting over 13 million players, all of whom are still hoping for a Red Dead 2 - and after years of waiting, a sequel (or is that prequel?) is coming to PS4 and Xbox One. Here's everything we know about Red Dead 2 including the Red Dead Redemption 2 UK release date, trailer, map and possible PC version. Red next: Most anticipated games of 2016
Rockstar has shared the first Red Dead Redemption 2 trailer, giving us a brief look at what to expect from the game. It introduces some of the main characters, as well as showcasing amazing graphics and possibly the introduction of the steam train. You can watch it above.

Red Dead Redemption 2 mini wiki

•    Release date: Autumn 2017
•    Publisher: Rockstar Games
•    Genre: Action-adventure
•    Developers: Rockstar Games, Rockstar San Diego
•    Platforms: PlayStation 4, Xbox One, (PC 'coming soon')

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Red Dead Redemption 2 release date UK: When is Red Dead Redemption 2 coming out?

Red Dead Redemption 2 release date: Autumn 2017

On 18 October 2016 Rockstar Games took to social media to confirm that Red Dead Redemption 2 would be released in Fall 2017. It has also said a trailer would be released on Thursday (20 October) at 11am EST.
RED DEAD REDEMPTION 2
Coming Fall 2017#RDR2https://t.co/ZacUJ48wvE pic.twitter.com/lffZvn42pR
— Rockstar Games (@RockstarGames) October 18, 2016
The news comes after a great deal of speculation over the course of years as to whether or not Red Dead 2 was even a thing and you can pre-order it now via retailers such as GameStop, Amazon and GAME. Prices range from £45.99 to £59.97.
At the Cowen and Company Analyst conference way back in May 2014, CEO of Red Dead Redemption Developer Take-Two, Strauss Zelnick, suggested that the Red Dead franchise is likely to get a new game in the future. 
"It seems quite obvious that Red Dead is a permanent franchise," he said, adding "the risk of just [releasing more games] is that you end up just bulking up your release schedule and that isn't really what consumers want. Consumers want better, not more."
Red Dead Redemption, an open-world western action-adventure game, was released in 2010, and we've been eagerly awaiting a new instalment in the franchise since then. Prior to that, the original game in the Red Dead series, called Red Dead Revolver, was released in 2004. With a six-year gap between Red Dead Revolver and Red Dead Redemption, we imagine (see: hope) that means we should be seeing a Red Dead Redemption 2 announcement during 2016.
The biggest evidence to suggest that Red Dead Redemption 2 is coming at some point in the future comes from Rockstar Games, which said back in 2012 that it had plans to release a new game in the series. 
Content continues below
Read next: The best PS4 games of 2016
"We don't always rush to make sequels but that doesn't mean that we won't get back to them eventually," the games company said. "Stay tuned for further announcements about the future of the Red Dead series."
On 6 June 2016 an image has appeared in the Red Dead Redemption subreddit that suggests Red Dead Redemption 2 is indeed in development. Why? A piece of concept art from the game was pulled from an ex-Rockstar employee's webpage used to showcase previous work, and is dated August 17, 2015. Of course, there's always a chance that the below image along with another (listed as R2D2) are both fakes created by fans, but reddit user KDotMatrix has a more interesting theory.
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Friday, 4 November 2016

Call of Duty: Infinite Warfare


Call of Duty: Infinite Warfare

From Wikipedia, the free encyclopedia
Call of Duty: Infinite Warfare
Revised cover art used for all territories
Developer(s) Infinity Ward
Publisher(s) Activision
Director(s) Jacob Minkoff
Jordan Hirsh
Brian Bright
Designer(s) Joe Cecot
Writer(s) Taylor Kurosaki
Brian Bloom
Composer(s) Sarah Schachner[1]
Series Call of Duty
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release date(s) November 4, 2016
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and was released for Microsoft Windows, PlayStation 4 and Xbox One on November 4, 2016.[2][3]
Development of Infinite Warfare began during 2014. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game's campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over. The player takes control of Captain Nick Reyes of the Special Combat Air Recon (SCAR). They will have their own transforming fighter, named "Jackal", that they can customize as well as a central hub world named Retribution.
Special editions of Infinite Warfare come with a remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered, developed by Raven Software. Infinite Warfare's announcement trailer was met with a mixed reception from game critics and journalists and a negative reception from the Call of Duty community, resulting in the trailer becoming the second-most disliked video on all of YouTube.

Contents

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Wednesday, 12 October 2016

Gears of War 4

From Wikipedia, the free encyclopedia
Gears of War 4
Gears of War 4.jpg
Box art showing the three main protagonists
Developer(s) The Coalition
Publisher(s) Microsoft Studios
Director(s) Rod Fergusson
Producer(s) Allie Henze
Designer(s) Matt Searcy
Writer(s) Tom Bissell
Composer(s) Ramin Djawadi[1]
Series Gears of War
Engine Unreal Engine 4[2]
Platform(s) Microsoft Windows
Xbox One
Release date(s)
  • WW: October 11, 2016[3][a]
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer
Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[4] It will be the fifth installment in the Gears of War series, and the first entry not to be developed by Epic Games.

Contents

  • 1 Gameplay
  • 2 Story
    • 2.1 Setting
    • 2.2 Synopsis
  • 3 Development
  • 4 Reception
  • 5 Notes
  • 6 References
  • 7 External links

Gameplay

Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades.[5] Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns.[5] The game features 4 categories of weather: from heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage.[5]

Story

Setting

Gears of War 4 takes place 25 years after the Imulsion Countermeasure weapon destroyed all Imulsion on the planet Sera, taking the Locust and the Lambent with them as well.[5] Unfortunately, this also knocked out the use of fossil fuels, forcing humanity to adapt new ways for survival. The countermeasure also brought the advent of "Windflares", powerful windstorms that form across the planet.[5] Following the aftermath of the Lambent Epidemic, the reformed Coalition of Ordered Governments estimated that only hundreds of thousands of humans are left on Sera. To prevent the population from declining, walled-off cities were built to protect the citizens from the dangers outside. The COG also declared martial law, preventing any travel from outside of city walls. Some human survivors rejected the viewpoints of the COG and formed a group called the "Outsiders" that live outside of the COG jurisdiction, conducting raids on COG territory to gather resources.[5]
The game focuses on the son of Marcus Fenix and Anya Stroud, J.D. Fenix (Liam McIntyre),[6] who, alongside his friends Delmont "Del" Walker (Eugene Byrd)[6] and Kait Diaz (Laura Bailey)[6] deal with a new threat to humanity's survival.

Synopsis

The leader of the reformed Coalition of Ordered Governments, First Minister Jinn, commemorates the 25th anniversary of humanity's victory over the Locust. Meanwhile, an elderly Hoffman who is present at the ceremony recounts past battles at Aspho Fields, Emergence Day, and Anvil Gate.[7]
Meanwhile, J.D. and Del have recently deserted the COG after disagreeing with Jinn's hardline policies and join a group of Outsiders led by Reyna. In order to help their village, J.D. and Del decide to raid a nearby COG settlement under construction to steal a special fabricator. They are accompanied by Kait, Reyna's daughter, and Oscar, a former Gear and Locust War veteran. Though they are forced to battle the COG's new robotic DeeBee soldiers, J.D. and his group manage to successfully steal the fabricator and escape back to their village. They are then confronted by Jinn (broadcasting via a DeeBee), who accuses them of kidnapping her people, much to their confusion, before launching an all out assault on the village.[8] J.D. and his friends manage to repel Jinn's forces and get to work repairing the village's power generator. However, in the midst of repairs, unknown creatures raid the village, capturing everybody including Reyna and Oscar. As her last act, Reyna locks J.D., Del, and Kait inside the power station to protect them.
Dubbing the unknown attackers the "Swarm", J.D. reluctantly asks his father Marcus Fenix for help. Marcus, who is still angry at J.D. for joining the totalitarian COG and then endangering himself by abandoning it, is reluctant to help J.D. until he shows him that the Swarm is not human. Suspicious, Marcus decides to lead the group to Fort Reval, where thousands of Locust corpses were buried to dispose of them. After escaping another attack by Jinn's forces, the group reaches Fort Reval, where they are ambushed by a Snatcher that captures Marcus. As J.D. and his friends pursue the Snatcher, they find evidence of the Swarm being responsible for the abduction of COG citizens, whose bodies are being harvested to create more Swarm creatures. They also hypothesize that when the Locust were hit by the Imulsion Countermeasure, they did not die. Instead, their bodies underwent a long term metamorphosis over the last 25 years until the Locust evolved into the Swarm. J.D. eventually manages to track down Marcus and free him. Marcus reveals that the Swarm operates on a hive mind and that he was briefly connected to it. Reyna is still alive and being kept at another Locust burial site, but none of the other villagers survived.
Determined to save her mother, Kait demands that Marcus lead them to her. He takes the group to Tollern Dam, where they discover that the burial site has been converted into a Swarm hive. Realizing that the hive's defenses are too formidable for them to breach on their own, the group fights their way to a radio antenna, where Marcus calls for the assistance of Cole, Baird and Sam, with the latter two now being lovers. Baird, now a famed industrialist and the creator of the DeeBees, brings a pair of mech suits that J.D. and Kait use to fight their way into the hive.[9] Inside, they find Reyna has been forcefully integrated into the hive's network, and removing her would result in her death. Despite this, Reyna requests that Kait end her life, which she tearfully does. She then inherits her mother's amulet, which had belonged to Kait's grandmother. However, upon closer inspection, it bears a resemblance to the symbol of the Locust Queen Myrrah - implying that Reyna was her daughter.
In a post credits scene, it is revealed that Oscar managed to survive his abduction by the Swarm by cutting himself out of the Snatcher that had captured him.

Development

Gears of War 4 was originally being developed by Epic; selected aspects of their work were incorporated into Coalition's work.[10] During E3 2013, Microsoft Studios vice president Phil Spencer said he thought more Gears of War games were possible.[11] On January 27, 2014, Microsoft announced that they had purchased the rights of the franchise from Epic Games, and a new game would be developed for Xbox One by Black Tusk Studios, an in-house studio which was later renamed The Coalition to better signify its responsibility for the Gears of War franchise.[12][13][14] Rod Fergusson, former Director of Production at Epic Games on the Gears of War franchise, joined Microsoft and plays a key studio leadership role at The Coalition on the development of the franchise going forward.[15][16][17] Epic Games' Ray Davis admitted that "having been through shipping hell with Rod Fergusson on past Gears of War games I can say that I’m absolutely confident he’ll do a great job with the franchise at Microsoft."[18] On April 1, 2015, The Coalition producer Allie Henze confirmed that Gears of War 4 would not be released for Xbox 360.[19]
Gears of War 4 was presented for the first time during Microsoft's E3 2015 press conference.[20][21] Studio head Rod Fergusson stated that the gameplay presented during the press conference was meant to reflect the overall tone of the game, returning to the franchise's roots as being a "monster game", and "something personal, intimate, dark, and mysterious";[21][22] and the setting's design took heavy inspiration from Northern Italy.[5] Gears of War 4 would be set on Sera, nearly 25 years after the events of Gears of War 3, with Marcus Fenix's son JD Fenix as the lead character.[6] Owing to the people of Sera rebuilding their society after the Locust war, the game's new weapons are inspired by construction equipment. The game features a new enemy faction known as "the Swarm"; the Swarm's "Drones" behave similarly to the Locusts of previous games, "Juvies" are fast moving and their screams can burst "pods" that contain more enemies, while Pouncers can pin the player to the ground and fire quills from their tails.[23]
The multiplayer components of the game are being co-developed by Splash Damage, who also developed the multiplayer components of Gears of War: Ultimate Edition[24] A multiplayer beta was released on April 25, 2016; those who purchased Ultimate Edition received early access to the beta beginning on April 18, 2016.[25] The campaign will support local and online co-op with two players.[26] Speaking about the future of the game, and the Gears of War series itself, Fergusson stated that "one of the things that's nice about Microsoft's investment is that we know, unless this does horribly, we're probably going to do another one."[27]
Gears of War 4 will run at 30 frames per second in its single player modes, and 60 in its multiplayer modes, both at 1080p. Similarly to Halo 5: Guardians,[28] the game will employ a dynamic scaling system to maintain a consistent frame rate, under which the resolution will be automatically decreased and upscaled back to 1080p during more intensive scenes. Ferguson stated that the Xbox One S had an improved CPU and GPU which would be capable of more consistent resolution on Gears of War 4.[29] During its E3 2016 press conference, Microsoft announced that Gears of War 4 would be released on PC exclusively for Windows 10 Windows Store. It will be an Xbox Play Anywhere game, with digital cross-buys and cross-platform multiplayer available between Windows 10 and Xbox versions.[30] In August 2016, Game of Thrones composer Ramin Djawadi confirmed he would be involved as the main creator of Gear 4's soundtrack.[1] In an interview, Djawadi spoke about the sound of the score, "Obviously, I want to make it very different to Game of Thrones," Djawadi explained. "Whenever I approach a new project, I want to make sure I'm setting up a new sound - even though we're still using a lot of orchestra and percussion."[31]
On September 19, 2016, The Coalition announced that the game had "gone gold", meaning development has finished and massive manufacturing has begun.[32][33]

Reception

[icon] This section needs expansion. You can help by adding to it. (October 2016)
Reception
Aggregate score
Aggregator Score
Metacritic (PC) 87/100[34]
(XONE) 84/100[35]
Review scores
Publication Score
Destructoid 8/10[36]
EGM 9/10[37]
Game Informer 9.25/10[39]
Game Revolution 4/5 stars[38]
GameSpot 7/10[40]
GamesRadar 4/5 stars[41]
Polygon 9/10[42]
Gears of War 4 received "generally favorable" reviews, according to review aggregator Metacritic.[34][35]
Posted by Unknown at 01:39 No comments:
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Wednesday, 21 September 2016

FIFA 17

From Wikipedia, the free encyclopedia
Changes must be reviewed before being displayed on this page.show/hide details
FIFA 17
FIFA 17 cover.jpeg
North American Xbox cover art featuring Marco Reus
Developer(s) EA Canada
Publisher(s) EA Sports
Producer(s) Aaron McHardy
Series FIFA
Engine Frostbite
Platform(s) Android
iOS
Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release date(s)
  • NA: 27 September 2016
  • WW: 29 September 2016
Genre(s) Sports
Mode(s) Single-player, multiplayer
FIFA 17 is an upcoming association football video game in the FIFA series, scheduled to be released on 27 September 2016 in North America and 29 September 2016 for the rest of the world. This will be the first FIFA game in the series to use the Frostbite game engine.[1] On 21 July 2016, it was announced that, after a public vote, Marco Reus would feature on the cover of the game.[2] The demo was released on 13 September 2016.

Contents

  • 1 Gameplay
    • 1.1 Leagues
    • 1.2 The Journey
      • 1.2.1 Story
  • 2 Cover athletes
  • 3 References
  • 4 External links

Gameplay

EA Sports announced at E3 2016 that they will have all 20 Premier League managers' likenesses in the game (face scan, etc.).[3] The new features in FIFA 17 include new attacking techniques, physical player overhaul, active intelligence system and set piece rewrite. EA also announced at gamescom 2016 that Squad Building Challenges and Whole new Tournament will be in FIFA Ultimate Team.[citation needed]

Leagues

On 23 June 2016, EA Sports announced that the J1 League and J.League Cup will be featured in the game for the first time ever.[4]
On 4 September 2016, EA Sports announced at Brasil Game Show 2016 that 18 Brazilian first division teams will be featured in their respective league (Corinthians and Flamengo, who signed an exclusivity deal with Konami, will not appear), and 5 second division teams will be found in the Rest of World menu.[5]

The Journey

The game will feature a new single-player story campaign mode titled The Journey for PS4, Xbox One and Windows[6] where players assume the role of Alex Hunter, a young footballer trying to make his mark in the Premier League.[7] The player will be able to select one of 20 Premier League clubs to play for at the beginning of the season. The player can play any position including goalkeeper.[7] The story mode also features a dialogue wheel, similar to the Mass Effect series.[8]

Story

Alex Hunter is a 17-year-old multiracial male[9] from Clapham, London.[10] Hunter's grandfather is former English striker Jim Hunter (20 goals in the 1966–67 season).[10] Under his grandfather's guidance, Hunter has decided to play as a footballer[9] in the Premier League.[11]

Cover athletes

Marco Reus, Eden Hazard, James Rodríguez and Anthony Martial were announced as the official ambassadors of the game.[12] After a global cover vote conducted by EA Sports, Reus emerged as the winner.[2]

References


  • "FIFA 17 Announced, Abandons Existing Engine for Battlefield's Frostbite". GameSpot. Retrieved 7 June 2016.
    1. "FIFA 17 cover vote: Anthony Martial, Eden Hazard, James, Marco Reus". ESPN. 5 July 2016.

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  • "Dortmund's Marco Reus wins vote to feature on FIFA 17 cover". ESPN. 21 July 2016.

  • "FIFA 17 - Gameplay Features - EA SPORTS Official Site". EA Sports. Retrieved 13 June 2016.

  • "JAPAN J1 LEAGUE TO FEATURE IN FIFA 17". EA Sports. Retrieved 24 June 2016.

  • https://www.easports.com/fifa/news/2016/brazilian-clubs-in-fifa-17

  • http://www.gamespot.com/articles/fifa-17s-new-story-mode-wont-be-in-xbox-360-ps3-ve/1100-6440721/

  • "Experience life the Premier League". EA Sports. Retrieved 13 June 2016.

  • Yin-Poole, Wesley (12 June 2016). "FIFA 17 has a story mode with a Mass Effect-style dialogue wheel". Eurogamer. Retrieved 12 June 2016.

  • Loveridge, Sam. "FIFA 17 is getting a story mode and here's why". Digital Spy. Retrieved 17 June 2016.

  • "Who is Alex Hunter?". EA Sports. Retrieved 17 June 2016.

  • "Experience life the Premier League". EA Sports. Retrieved 13 June 2016.

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