Tom Clancy's The Division /
7 Mar 2016
The Division Review In Progress - The First Hours
The Division was the introduction to its world.
If
you’d rather watch me experience the opening moments for the first time
than read about it, you’ll find the video of my first two hours below. For my first review-in-progress post, I’ll
keep this brief (in the interest of getting back in and playing more):
the very first thing that struck me about Tom Clancy’s
“
My first two hours with The Division were full of valiant attempts at world-building.Heavy-handed though it may be, it's an example of the tremendous effort The Division goes to in order to make something meaningful out of what will invariably be dozens of hours of shooting dudes in the face in the name of restoring law and order. From the opening cinematic that paints a believable, well-conceived picture of biological crisis, to injured innocents limping towards you in need of assistance, my first two hours with The Division were full of valiant attempts at world-building.
“
At
least for now though, The Division is trying to tell a story, and it's
throwing more scraps of RPG meat my way than I thought it wouldAt least for now though, The Division is trying to tell a story, and it's throwing more scraps of RPG meat my way than I thought it would, and that's certainly a good sign.
There’s a long road ahead - this is effectively an MMORPG, and these take time to digest and evaluate. We’re not sure yet how long it’ll take to reach the end game and get a feel for it, but we’ll keep you updated with impressions as we go. Tune into IGN for lots of Division coverage this week, including more livestreams and my first big review-in-progress update on Wednesday. And if you’re playing, let us know what you think!